THE WORLD OF VALE SANGORA
Dawnwalker Creatures
Look up the creature you met, compare its traits and find the next useful connection. The directory includes animals, supernatural enemies and peoples whose named members have their own quests and services.
Identify the encounter
Search by name, material, quest or region. Combat cards name the recorded profile; a named boss version does not set the values for every creature of that kind. Uriashi, sanzhani and vrakhiri also have conversations and services beyond combat.
Creature directory
Compare the traits and useful materials below, then open a lair or quest connection for the encounter you need.
24 creature types

Anachora apparition · Supernatural
Anachora Warrior
Apparitions that resemble human soldiers appear on Lacra’s journey through Anachora. They cannot supply blood for feeding, so prepare another recovery option.
Encounters and useful materials
Our Rotten Roots places them with vidmo and, later, hellhounds. Watch the whole group and leave space for the ranged enemy while handling sword, heavy-weapon or rogue apparitions. Red vines along the traversal route are lethal on contact.
Possible drops include Dust of Anachora, Vial of Aether and Glob of Likho’s Light. These support Sharp Mind powders for charge recovery and Aetheric Attunement for human-form Witchcraft damage.

Ancient undead · Supernatural
Ancient Undead
Ancient Guardians are warriors lingering among old ruins and burials. Their remains and jewellery fragments connect combat encounters to crafting and trade.
Loot and equipment
Possible loot includes Undead’s Bone and the remains of ancient bracelets, helmets, necklaces and rings. Check each body rather than expecting the full set. Undead Warrior’s Sword is associated equipment; compare its entry for the acquisition information.
Rewards, quests and connections
Possible loot
Loot can vary. A list of possible items is not a promise that one encounter gives all of them.
Combat values by enemy level
Ancient Guardian
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 1 | 180 | 22 | 3 |
| 2 | 1 | 180 | 31 | 4 |
| 3 | 1 | 180 | 40 | 5 |
| 4 | 1 | 238 | 49 | 7 |
| 5 | 1 | 295 | 59 | 8 |
| 6 | 1 | 353 | 69 | 9 |
| 7 | 1 | 410 | 79 | 11 |
| 8 | 1 | 468 | 89 | 12 |
| 9 | 1 | 591 | 100 | 14 |
| 10 | 1 | 727 | 111 | 15 |
| 11 | 1 | 813 | 125 | 17 |
| 12 | 1 | 901 | 139 | 19 |
| 13 | 1 | 993 | 154 | 21 |
| 14 | 1 | 1089 | 170 | 23 |
| 15 | 1 | 1189 | 187 | 25 |
| 16 | 1 | 1293 | 204 | 28 |
| 17 | 1 | 1558 | 223 | 30 |
| 18 | 1 | 1849 | 237 | 32 |
| 19 | 1 | 2079 | 251 | 34 |
| 20 | 1 | 2431 | 266 | 36 |
| 21 | 1 | 2819 | 282 | 38 |
| 22 | 1 | 3014 | 298 | 41 |
| 23 | 1 | 3483 | 314 | 43 |
| 24 | 1 | 3999 | 331 | 45 |
| 25 | 1 | 4566 | 352 | 48 |
| 26 | 1 | 5190 | 375 | 51 |
| 27 | 1 | 5877 | 398 | 54 |
| 28 | 1 | 6235 | 423 | 58 |
| 29 | 1 | 7066 | 448 | 61 |
| 30 | 1 | 7378 | 475 | 65 |
| 31 | 1 | 7708 | 502 | 68 |
| 32 | 1 | 8059 | 531 | 72 |
| 33 | 1 | 8431 | 560 | 76 |
| 34 | 1 | 8584 | 591 | 81 |
| 35 | 1 | 8741 | 623 | 85 |
| 36 | 1 | 8903 | 647 | 88 |
| 37 | 1 | 9070 | 672 | 92 |
| 38 | 1 | 9242 | 698 | 95 |
| 39 | 1 | 9419 | 724 | 99 |
| 40 | 1 | 9601 | 751 | 102 |
| 41 | 1 | 9789 | 779 | 106 |
| 42 | 1 | 9983 | 807 | 110 |
| 43 | 1 | 10182 | 837 | 114 |
| 44 | 1 | 10388 | 868 | 118 |
| 45 | 1 | 10599 | 899 | 123 |
| 46 | 1 | 10817 | 931 | 127 |
| 47 | 1 | 11041 | 964 | 132 |
| 48 | 1 | 11272 | 999 | 136 |
| 49 | 1 | 11510 | 1034 | 141 |
| 50 | 1 | 11755 | 1070 | 146 |
The recorded day and night values are the same for this profile.

Animal · Animal
Bear
Bears defend lairs across Vale Sangora and are dangerous when disturbed. The Ravenous Bear profile provides one named encounter’s level-scaled values.
Choose the destination
Use the separate Bear Cave markers to plan a visit. A cave marker identifies that location; it does not promise the same enemy level or loot every time. A bear also appears on the Watermill Hills wisp-hunt route.
Bear Liver is an alchemy ingredient used in Beast’s Bane Brew. Compare its recipe with the wolf materials you already carry before spending those supplies.
Rewards, quests and connections
Useful next steps
People and creatures
Combat values by enemy level
Ravenous Bear
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 3 | 200 | 35 | 0 |
| 2 | 3 | 200 | 49 | 0 |
| 3 | 3 | 200 | 63 | 0 |
| 4 | 3 | 264 | 78 | 0 |
| 5 | 3 | 328 | 94 | 0 |
| 6 | 3 | 392 | 109 | 0 |
| 7 | 3 | 456 | 126 | 0 |
| 8 | 3 | 520 | 142 | 0 |
| 9 | 3 | 657 | 159 | 0 |
| 10 | 3 | 808 | 177 | 0 |
| 11 | 3 | 903 | 199 | 0 |
| 12 | 3 | 1001 | 222 | 0 |
| 13 | 3 | 1104 | 246 | 0 |
| 14 | 3 | 1210 | 271 | 0 |
| 15 | 3 | 1321 | 297 | 0 |
| 16 | 3 | 1436 | 325 | 0 |
| 17 | 3 | 1731 | 354 | 0 |
| 18 | 3 | 2054 | 377 | 0 |
| 19 | 3 | 2310 | 400 | 0 |
| 20 | 3 | 2701 | 424 | 0 |
| 21 | 3 | 3132 | 448 | 0 |
| 22 | 3 | 3349 | 473 | 0 |
| 23 | 3 | 3870 | 499 | 0 |
| 24 | 3 | 4443 | 526 | 0 |
| 25 | 3 | 5074 | 561 | 0 |
| 26 | 3 | 5767 | 597 | 0 |
| 27 | 3 | 6530 | 634 | 0 |
| 28 | 3 | 6928 | 673 | 0 |
| 29 | 3 | 7851 | 713 | 0 |
| 30 | 3 | 8197 | 755 | 0 |
| 31 | 3 | 8565 | 799 | 0 |
| 32 | 3 | 8955 | 844 | 0 |
| 33 | 3 | 9368 | 891 | 0 |
| 34 | 3 | 9537 | 940 | 0 |
| 35 | 3 | 9712 | 992 | 0 |
| 36 | 3 | 9892 | 1030 | 0 |
| 37 | 3 | 10078 | 1069 | 0 |
| 38 | 3 | 10269 | 1110 | 0 |
| 39 | 3 | 10466 | 1152 | 0 |
| 40 | 3 | 10668 | 1195 | 0 |
| 41 | 3 | 10877 | 1239 | 0 |
| 42 | 3 | 11092 | 1285 | 0 |
| 43 | 3 | 11314 | 1332 | 0 |
| 44 | 3 | 11542 | 1380 | 0 |
| 45 | 3 | 11777 | 1430 | 0 |
| 46 | 3 | 12019 | 1481 | 0 |
| 47 | 3 | 12268 | 1534 | 0 |
| 48 | 3 | 12525 | 1589 | 0 |
| 49 | 3 | 12789 | 1645 | 0 |
| 50 | 3 | 13062 | 1703 | 0 |
The recorded day and night values are the same for this profile.

Animal · Animal
Boar
Wild boars can knock down an opponent with a charge. Their different body parts are used in distinct alchemy recipes.
Use the parts you collect
Boar Fat, Boar Tusks, Wild Boar Kidney and Animal Bones are possible ingredients; Boar Meat and Wild Boar Hide are separate trade goods. One animal may not provide every part.
Potent Fortitude Paste uses Boar Fat and Wild Boar Kidney, while Fortitude Paste uses Boar Tusks. Choose the preparation first, then check the complete recipe for the other ingredients.
Rewards, quests and connections
Combat values by enemy level
Boar
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 1 | 120 | 18 | 0 |
| 2 | 1 | 120 | 25 | 0 |
| 3 | 1 | 120 | 33 | 0 |
| 4 | 1 | 158 | 40 | 0 |
| 5 | 1 | 197 | 48 | 0 |
| 6 | 1 | 235 | 56 | 0 |
| 7 | 1 | 274 | 65 | 0 |
| 8 | 1 | 312 | 73 | 0 |
| 9 | 1 | 394 | 82 | 0 |
| 10 | 1 | 485 | 91 | 0 |
| 11 | 1 | 542 | 102 | 0 |
| 12 | 1 | 601 | 114 | 0 |
| 13 | 1 | 662 | 126 | 0 |
| 14 | 1 | 726 | 139 | 0 |
| 15 | 1 | 793 | 153 | 0 |
| 16 | 1 | 862 | 167 | 0 |
| 17 | 1 | 1038 | 182 | 0 |
| 18 | 1 | 1232 | 194 | 0 |
| 19 | 1 | 1386 | 206 | 0 |
| 20 | 1 | 1621 | 218 | 0 |
| 21 | 1 | 1879 | 230 | 0 |
| 22 | 1 | 2010 | 243 | 0 |
| 23 | 1 | 2322 | 257 | 0 |
| 24 | 1 | 2666 | 271 | 0 |
| 25 | 1 | 3044 | 288 | 0 |
| 26 | 1 | 3460 | 307 | 0 |
| 27 | 1 | 3918 | 326 | 0 |
| 28 | 1 | 4157 | 346 | 0 |
| 29 | 1 | 4710 | 367 | 0 |
| 30 | 1 | 4918 | 388 | 0 |
| 31 | 1 | 5139 | 411 | 0 |
| 32 | 1 | 5373 | 434 | 0 |
| 33 | 1 | 5621 | 458 | 0 |
| 34 | 1 | 5722 | 484 | 0 |
| 35 | 1 | 5827 | 510 | 0 |
| 36 | 1 | 5935 | 530 | 0 |
| 37 | 1 | 6047 | 550 | 0 |
| 38 | 1 | 6161 | 571 | 0 |
| 39 | 1 | 6279 | 592 | 0 |
| 40 | 1 | 6401 | 614 | 0 |
| 41 | 1 | 6526 | 637 | 0 |
| 42 | 1 | 6655 | 661 | 0 |
| 43 | 1 | 6788 | 685 | 0 |
| 44 | 1 | 6925 | 710 | 0 |
| 45 | 1 | 7066 | 735 | 0 |
| 46 | 1 | 7211 | 762 | 0 |
| 47 | 1 | 7361 | 789 | 0 |
| 48 | 1 | 7515 | 817 | 0 |
| 49 | 1 | 7674 | 846 | 0 |
| 50 | 1 | 7837 | 876 | 0 |
The recorded day and night values are the same for this profile.

Animal · Animal
Dog
Living dogs include hungry strays and trained patrol animals. Soldiers outside Svartrau use their speed and tracking senses against travellers and fugitives.
Svartrau City
Identify the enemy group
Watch for a fast animal alongside the human patrol before choosing an opening against a soldier. Living dogs, undead dogs and psoglavs have separate creature entries and should be identified by the encounter you are facing.
Rewards, quests and connections
Useful next steps
Combat values by enemy level
Dog
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 1 | 90 | 30 | 0 |
| 2 | 1 | 90 | 42 | 0 |
| 3 | 1 | 90 | 54 | 0 |
| 4 | 1 | 119 | 67 | 0 |
| 5 | 1 | 148 | 80 | 0 |
| 6 | 1 | 176 | 94 | 0 |
| 7 | 1 | 205 | 108 | 0 |
| 8 | 1 | 234 | 122 | 0 |
| 9 | 1 | 296 | 137 | 0 |
| 10 | 1 | 364 | 152 | 0 |
| 11 | 1 | 406 | 171 | 0 |
| 12 | 1 | 451 | 190 | 0 |
| 13 | 1 | 497 | 211 | 0 |
| 14 | 1 | 545 | 232 | 0 |
| 15 | 1 | 595 | 255 | 0 |
| 16 | 1 | 646 | 279 | 0 |
| 17 | 1 | 779 | 303 | 0 |
| 18 | 1 | 924 | 323 | 0 |
| 19 | 1 | 1039 | 343 | 0 |
| 20 | 1 | 1216 | 363 | 0 |
| 21 | 1 | 1409 | 384 | 0 |
| 22 | 1 | 1507 | 406 | 0 |
| 23 | 1 | 1742 | 428 | 0 |
| 24 | 1 | 2000 | 451 | 0 |
| 25 | 1 | 2283 | 481 | 0 |
| 26 | 1 | 2595 | 511 | 0 |
| 27 | 1 | 2938 | 543 | 0 |
| 28 | 1 | 3117 | 577 | 0 |
| 29 | 1 | 3533 | 611 | 0 |
| 30 | 1 | 3689 | 647 | 0 |
| 31 | 1 | 3854 | 685 | 0 |
| 32 | 1 | 4030 | 724 | 0 |
| 33 | 1 | 4215 | 764 | 0 |
| 34 | 1 | 4292 | 806 | 0 |
| 35 | 1 | 4370 | 850 | 0 |
| 36 | 1 | 4452 | 883 | 0 |
| 37 | 1 | 4535 | 916 | 0 |
| 38 | 1 | 4621 | 951 | 0 |
| 39 | 1 | 4710 | 987 | 0 |
| 40 | 1 | 4801 | 1024 | 0 |
| 41 | 1 | 4895 | 1062 | 0 |
| 42 | 1 | 4991 | 1101 | 0 |
| 43 | 1 | 5091 | 1141 | 0 |
| 44 | 1 | 5194 | 1183 | 0 |
| 45 | 1 | 5300 | 1226 | 0 |
| 46 | 1 | 5408 | 1270 | 0 |
| 47 | 1 | 5521 | 1315 | 0 |
| 48 | 1 | 5636 | 1362 | 0 |
| 49 | 1 | 5755 | 1410 | 0 |
| 50 | 1 | 5878 | 1460 | 0 |
The recorded day and night values are the same for this profile.

Hostile uriash · Supernatural
Feral Uriash
Feral uriashi raid mountain paths alone or in groups. These hostile raiders are distinct from the Uriashi communities, merchants and allies Coen can visit.
After an encounter
Their possible loot spans food, drink, denarii, small valuables, equipment and military reports. Compare any weapon or amulet before selling it, and read reports for their account of patrols and orders.
For trade and quests, follow the named people: Nareh is a blacksmith and Bakr-Erga leads a Uriashi community. Their services do not imply that a feral raider can be approached the same way.
Rewards, quests and connections
Useful next steps

Constructed supernatural creature · Supernatural
Gargoyle
Gargoyles are flying constructs with blade-like arms and rapid regeneration. Their time on the ground gives Coen an opportunity to reach them.
Tower and castle encounters
The guardian at Aurelius’s Tower appears in Who Pulls the Strings. Watch the arm used during its swoop: the incoming swipe follows that side and can be blocked. Defeat it to continue through the door above the stairs.
The values below belong to The Unblinking Blasphemy, the named profile associated with the castle approach. They are not a universal stat line for every gargoyle.
Rewards, quests and connections
Combat values by enemy level
The Unblinking Blasphemy
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 5 | 320 | 400 | 0 |
| 2 | 5 | 320 | 480 | 0 |
| 3 | 5 | 320 | 560 | 0 |
| 4 | 5 | 397 | 640 | 0 |
| 5 | 5 | 474 | 720 | 0 |
| 6 | 5 | 550 | 800 | 0 |
| 7 | 5 | 627 | 880 | 0 |
| 8 | 5 | 704 | 960 | 0 |
| 9 | 5 | 869 | 1040 | 0 |
| 10 | 5 | 1050 | 1120 | 0 |
| 11 | 5 | 1163 | 1200 | 0 |
| 12 | 5 | 1282 | 1280 | 0 |
| 13 | 5 | 1405 | 1360 | 0 |
| 14 | 5 | 1532 | 1440 | 0 |
| 15 | 5 | 1665 | 1520 | 0 |
| 16 | 5 | 1804 | 1600 | 0 |
| 17 | 5 | 2157 | 1680 | 0 |
| 18 | 5 | 2545 | 1760 | 0 |
| 19 | 5 | 2852 | 1840 | 0 |
| 20 | 5 | 3321 | 1920 | 0 |
| 21 | 5 | 3838 | 2000 | 0 |
| 22 | 5 | 4099 | 2032 | 0 |
| 23 | 5 | 4724 | 2064 | 0 |
| 24 | 5 | 5412 | 2096 | 0 |
| 25 | 5 | 6169 | 2128 | 0 |
| 26 | 5 | 7001 | 2160 | 0 |
| 27 | 5 | 7916 | 2192 | 0 |
| 28 | 5 | 8393 | 2224 | 0 |
| 29 | 5 | 9501 | 2256 | 0 |
| 30 | 5 | 9917 | 2288 | 0 |
| 31 | 5 | 10358 | 2320 | 0 |
| 32 | 5 | 10826 | 2340 | 0 |
| 33 | 5 | 11321 | 2360 | 0 |
| 34 | 5 | 11525 | 2380 | 0 |
| 35 | 5 | 11735 | 2400 | 0 |
| 36 | 5 | 11951 | 2420 | 0 |
| 37 | 5 | 12173 | 2440 | 0 |
| 38 | 5 | 12403 | 2460 | 0 |
| 39 | 5 | 12639 | 2480 | 0 |
| 40 | 5 | 12882 | 2500 | 0 |
| 41 | 5 | 13132 | 2520 | 0 |
| 42 | 5 | 13391 | 2540 | 0 |
| 43 | 5 | 13656 | 2560 | 0 |
| 44 | 5 | 13930 | 2580 | 0 |
| 45 | 5 | 14212 | 2600 | 0 |
| 46 | 5 | 14502 | 2620 | 0 |
| 47 | 5 | 14802 | 2640 | 0 |
| 48 | 5 | 15110 | 2660 | 0 |
| 49 | 5 | 15427 | 2680 | 0 |
| 50 | 5 | 15754 | 2700 | 0 |
The recorded day and night values are the same for this profile.

Cave-dwelling creature · Supernatural
Kobold
Territorial kobolds usually fight underground, darting in as a group before scattering. Their nests and the ingredients made from their remains have separate uses.
Prepare for cave encounters
Keep the group in view instead of chasing one retreating attacker into the others. The linked nest markers identify individual caves across the valley.
Kobold’s Blood is a consumable, while materials such as Kobold Brain belong to crafting recipes. Lacra’s investigation also follows kobolds during Hive and Seek.
Rewards, quests and connections
Useful next steps
Map locations
Open a marker for its location precision and access notes.
Combat values by enemy level
Kobold
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 1 | 90 | 25 | 0 |
| 2 | 1 | 90 | 35 | 0 |
| 3 | 1 | 90 | 45 | 0 |
| 4 | 1 | 119 | 56 | 0 |
| 5 | 1 | 148 | 67 | 0 |
| 6 | 1 | 176 | 78 | 0 |
| 7 | 1 | 205 | 90 | 0 |
| 8 | 1 | 234 | 102 | 0 |
| 9 | 1 | 296 | 114 | 0 |
| 10 | 1 | 364 | 127 | 0 |
| 11 | 1 | 406 | 142 | 0 |
| 12 | 1 | 451 | 158 | 0 |
| 13 | 1 | 497 | 175 | 0 |
| 14 | 1 | 545 | 193 | 0 |
| 15 | 1 | 595 | 212 | 0 |
| 16 | 1 | 646 | 232 | 0 |
| 17 | 1 | 779 | 253 | 0 |
| 18 | 1 | 924 | 269 | 0 |
| 19 | 1 | 1039 | 285 | 0 |
| 20 | 1 | 1216 | 303 | 0 |
| 21 | 1 | 1409 | 320 | 0 |
| 22 | 1 | 1507 | 338 | 0 |
| 23 | 1 | 1742 | 357 | 0 |
| 24 | 1 | 2000 | 376 | 0 |
| 25 | 1 | 2283 | 401 | 0 |
| 26 | 1 | 2595 | 426 | 0 |
| 27 | 1 | 2938 | 453 | 0 |
| 28 | 1 | 3117 | 481 | 0 |
| 29 | 1 | 3533 | 509 | 0 |
| 30 | 1 | 3689 | 539 | 0 |
| 31 | 1 | 3854 | 571 | 0 |
| 32 | 1 | 4030 | 603 | 0 |
| 33 | 1 | 4215 | 637 | 0 |
| 34 | 1 | 4292 | 672 | 0 |
| 35 | 1 | 4370 | 708 | 0 |
| 36 | 1 | 4452 | 736 | 0 |
| 37 | 1 | 4535 | 764 | 0 |
| 38 | 1 | 4621 | 793 | 0 |
| 39 | 1 | 4710 | 823 | 0 |
| 40 | 1 | 4801 | 853 | 0 |
| 41 | 1 | 4895 | 885 | 0 |
| 42 | 1 | 4991 | 918 | 0 |
| 43 | 1 | 5091 | 951 | 0 |
| 44 | 1 | 5194 | 986 | 0 |
| 45 | 1 | 5300 | 1021 | 0 |
| 46 | 1 | 5408 | 1058 | 0 |
| 47 | 1 | 5521 | 1096 | 0 |
| 48 | 1 | 5636 | 1135 | 0 |
| 49 | 1 | 5755 | 1175 | 0 |
| 50 | 1 | 5878 | 1216 | 0 |
The recorded day and night values are the same for this profile.

Spectral creature · Supernatural
Likho
Likhos appear as shadow-like remnants. Their light can be kept for potent charge-recovery or Witchcraft preparations.
Choose how to use their light
Glob of Likho’s Light may appear after a fight. Potent Powder of Sharp Mind supports Activation Charge regeneration in both forms, while Potent Aetheric Attunement strengthens Witchcraft in human form.
Each of those recipes needs two globs. Crafting one of each therefore uses four, as well as the other ingredients listed in the recipe entries.
Rewards, quests and connections

Feral supernatural creature · Supernatural
Murohn
Murohns are quick, bloodthirsty creatures resembling feral vrakhiri. Their lairs serve several quests and pickups, including Come Hither and the Murohn Blood route.
Read the claw attacks
Leave room to respond to the Malformed Monstrosity’s fast claws. Its leaping slash can be dodged or parried; move sideways or back from the overhead claw attack instead of blocking it.
Come Hither takes you through a sanzhani burrow north of Verda Marsh Guardpost Shrine. After defeating the murohn, speak to the sanzhana outside. Check beside the torch for Silk Threads: this is a burrow pickup, not a guaranteed drop from the creature.
Rewards, quests and connections
Useful next steps
Map locations
Open a marker for its location precision and access notes.
Combat values by enemy level
Murohn, Malformed Monstrosity
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 1 | 750 | 30 | 0 |
| 2 | 1 | 750 | 42 | 0 |
| 3 | 1 | 750 | 54 | 0 |
| 4 | 1 | 990 | 67 | 0 |
| 5 | 1 | 1230 | 80 | 0 |
| 6 | 1 | 1470 | 94 | 0 |
| 7 | 1 | 1710 | 108 | 0 |
| 8 | 1 | 1950 | 122 | 0 |
| 9 | 1 | 2464 | 137 | 0 |
| 10 | 1 | 3030 | 152 | 0 |
| 11 | 1 | 3386 | 171 | 0 |
| 12 | 1 | 3755 | 190 | 0 |
| 13 | 1 | 4139 | 211 | 0 |
| 14 | 1 | 4539 | 232 | 0 |
| 15 | 1 | 4955 | 255 | 0 |
| 16 | 1 | 5387 | 279 | 0 |
| 17 | 1 | 6490 | 303 | 0 |
| 18 | 1 | 7703 | 323 | 0 |
| 19 | 1 | 8662 | 343 | 0 |
| 20 | 1 | 10130 | 363 | 0 |
| 21 | 1 | 11744 | 384 | 0 |
| 22 | 1 | 12560 | 406 | 0 |
| 23 | 1 | 14514 | 428 | 0 |
| 24 | 1 | 16663 | 451 | 0 |
| 25 | 1 | 19027 | 481 | 0 |
| 26 | 1 | 21627 | 511 | 0 |
| 27 | 1 | 24487 | 543 | 0 |
| 28 | 1 | 25979 | 577 | 0 |
| 29 | 1 | 29440 | 611 | 0 |
| 30 | 1 | 30740 | 647 | 0 |
| 31 | 1 | 32119 | 685 | 0 |
| 32 | 1 | 33580 | 724 | 0 |
| 33 | 1 | 35129 | 764 | 0 |
| 34 | 1 | 35765 | 806 | 0 |
| 35 | 1 | 36421 | 850 | 0 |
| 36 | 1 | 37096 | 883 | 0 |
| 37 | 1 | 37792 | 916 | 0 |
| 38 | 1 | 38508 | 951 | 0 |
| 39 | 1 | 39246 | 987 | 0 |
| 40 | 1 | 40006 | 1024 | 0 |
| 41 | 1 | 40789 | 1062 | 0 |
| 42 | 1 | 41595 | 1101 | 0 |
| 43 | 1 | 42426 | 1141 | 0 |
| 44 | 1 | 43281 | 1183 | 0 |
| 45 | 1 | 44163 | 1226 | 0 |
| 46 | 1 | 45070 | 1270 | 0 |
| 47 | 1 | 46005 | 1315 | 0 |
| 48 | 1 | 46968 | 1362 | 0 |
| 49 | 1 | 47960 | 1410 | 0 |
| 50 | 1 | 48981 | 1460 | 0 |
The recorded day and night values are the same for this profile.

Wolf-like supernatural creature · Supernatural
Psoglav
A psoglav’s glowing eyes and unnatural movements distinguish it from an ordinary wolf. Its claws and heart support alchemy, while its pelt is a trade good.
Choose a use for the heart
Possible drops include Psoglav Claws, Psoglav Heart and Hellhound Pelt. Potent Aetheric Attunement uses one heart for a human-form Witchcraft bonus; Supernatural’s Bane Brew uses one for damage against supernatural enemies in either form.
With one heart, choose the preparation for your next fight. Making both needs two hearts plus the remaining ingredients.
Rewards, quests and connections
Useful next steps

Supernatural lizard · Supernatural
Salamander
The salamander is a supernatural lizard with Poison listed as its attack effect. Local stories about fire and cold skin belong to its lore.
- Attack Effect
- Poison
Identify its recorded trait
Use Poison as the useful combat clue when identifying this creature. The folklore does not establish a fire attack, a resistance value or a farming route.
Rewards, quests and connections
Useful next steps

Burrow-dwelling people · Supernatural
Sanzhani
The burrow-dwelling sanzhani value human teeth and connect Good Home with letters to Lunka, their sisters’ requests and an extra day for the family rescue.
Begin with Good Home
Follow the lights by the road between Boar’s Back and Svartrau to the burrow, then help Heile find Tonis. Returning him opens the meeting with the Tsarina and the sisters’ follow-up requests.
Pearly and Precious unlocks a sanzhana who buys Shiny Teeth for 150 Denarii each. Finishing all four sisters’ requests opens the Tsarina’s special reward of one extra day. Return to her and select the special-reward conversation to collect it.
Rewards, quests and connections

Burrowing supernatural creature · Supernatural
Tatzelwurm
Tatzelwurms ambush travellers around bogs and woodland, burrowing between attacks and surfacing in a new position. Their attack effects include Poison.
- Attack Effect
- Poison
Fight the Pale Ravager
After it burrows, watch whether it emerges close for a strike or farther away to spit. Dodge sideways from the spit and retreat beyond the ground slam. The slower bites can be Perfect Blocked; the spit and slam are unblockable.
The Bittersweet Toast’s optional hunt provides a quest Tatzelwurm Gland. Large Lizard’s Moult comes from the separate cave east of Muddy Trail shrine for Arbiter armour. Choose the relevant marker rather than treating every lair as the same pickup.
Rewards, quests and connections
Useful next steps
Map locations
Open a marker for its location precision and access notes.
Combat values by enemy level
Great Bog Wurm
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 5 | 110 | 32 | 4 |
| 2 | 5 | 110 | 45 | 6 |
| 3 | 5 | 110 | 58 | 7 |
| 4 | 5 | 145 | 72 | 9 |
| 5 | 5 | 180 | 86 | 11 |
| 6 | 5 | 216 | 100 | 12 |
| 7 | 5 | 251 | 115 | 14 |
| 8 | 5 | 286 | 130 | 16 |
| 9 | 5 | 361 | 146 | 18 |
| 10 | 5 | 444 | 162 | 20 |
| 11 | 5 | 497 | 182 | 23 |
| 12 | 5 | 551 | 203 | 25 |
| 13 | 5 | 607 | 225 | 28 |
| 14 | 5 | 666 | 248 | 31 |
| 15 | 5 | 727 | 272 | 34 |
| 16 | 5 | 790 | 297 | 37 |
| 17 | 5 | 952 | 324 | 40 |
| 18 | 5 | 1130 | 344 | 43 |
| 19 | 5 | 1270 | 365 | 46 |
| 20 | 5 | 1486 | 387 | 48 |
| 21 | 5 | 1722 | 410 | 51 |
| 22 | 5 | 1842 | 433 | 54 |
| 23 | 5 | 2129 | 457 | 57 |
| 24 | 5 | 2444 | 481 | 60 |
| 25 | 5 | 2791 | 513 | 64 |
| 26 | 5 | 3172 | 545 | 68 |
| 27 | 5 | 3591 | 580 | 72 |
| 28 | 5 | 3810 | 615 | 77 |
| 29 | 5 | 4318 | 652 | 81 |
| 30 | 5 | 4509 | 690 | 86 |
| 31 | 5 | 4711 | 730 | 91 |
| 32 | 5 | 4925 | 772 | 96 |
| 33 | 5 | 5152 | 815 | 102 |
| 34 | 5 | 5246 | 860 | 107 |
| 35 | 5 | 5342 | 907 | 113 |
| 36 | 5 | 5441 | 942 | 118 |
| 37 | 5 | 5543 | 978 | 122 |
| 38 | 5 | 5648 | 1015 | 127 |
| 39 | 5 | 5756 | 1053 | 132 |
| 40 | 5 | 5868 | 1092 | 137 |
| 41 | 5 | 5982 | 1133 | 142 |
| 42 | 5 | 6101 | 1175 | 147 |
| 43 | 5 | 6222 | 1218 | 152 |
| 44 | 5 | 6348 | 1262 | 158 |
| 45 | 5 | 6477 | 1307 | 163 |
| 46 | 5 | 6610 | 1354 | 169 |
| 47 | 5 | 6747 | 1403 | 175 |
| 48 | 5 | 6889 | 1453 | 182 |
| 49 | 5 | 7034 | 1504 | 188 |
| 50 | 5 | 7184 | 1557 | 195 |
The recorded day and night values are the same for this profile.

Animated guardian · Supernatural
Terracotta Warrior
Clay guardians awaken in ancient ruins. Anca’s search for the Font of Life includes a wave trial involving these Terracotta Warriors.
Prepare for the trial
Continue Where Old Devils Lie, then meet Anca by day for Stronger Than Achilles. At the trial’s central pillar, inspect the tablet and begin with Astral Communion.
The fight arrives in waves. Position near a wall to reduce attacks from behind and use a sword-art opening when safe. Afterward, check the two chests in the Font chamber for Soul Stigma Manual and Band of Persistence; these are chest rewards.
Rewards, quests and connections

Mutated kobold · Supernatural
The Wrongs
These enraged kobolds inhabit deeper underground spaces. Their combat profile is named Kobold Abomination, and Poison is a listed attack effect.
- Attack Effect
- Poison
Compare the right profile
The Wrongs charge their prey more directly than the darting groups described for ordinary kobolds. Compare the named profile by enemy level; the Poison trait alone does not establish a resistance or a guaranteed counter.
Rewards, quests and connections
Useful next steps
Combat values by enemy level
Kobold Abomination
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 4 | 65 | 25 | 3 |
| 2 | 4 | 65 | 35 | 4 |
| 3 | 4 | 65 | 45 | 5 |
| 4 | 4 | 86 | 56 | 7 |
| 5 | 4 | 107 | 67 | 8 |
| 6 | 4 | 127 | 78 | 9 |
| 7 | 4 | 148 | 90 | 11 |
| 8 | 4 | 169 | 102 | 12 |
| 9 | 4 | 214 | 114 | 14 |
| 10 | 4 | 263 | 127 | 15 |
| 11 | 4 | 293 | 142 | 17 |
| 12 | 4 | 325 | 158 | 19 |
| 13 | 4 | 359 | 175 | 21 |
| 14 | 4 | 393 | 193 | 23 |
| 15 | 4 | 429 | 212 | 25 |
| 16 | 4 | 467 | 232 | 28 |
| 17 | 4 | 562 | 253 | 30 |
| 18 | 4 | 668 | 269 | 32 |
| 19 | 4 | 751 | 285 | 34 |
| 20 | 4 | 878 | 303 | 36 |
| 21 | 4 | 1018 | 320 | 38 |
| 22 | 4 | 1089 | 338 | 41 |
| 23 | 4 | 1258 | 357 | 43 |
| 24 | 4 | 1444 | 376 | 45 |
| 25 | 4 | 1649 | 401 | 48 |
| 26 | 4 | 1874 | 426 | 51 |
| 27 | 4 | 2122 | 453 | 54 |
| 28 | 4 | 2251 | 481 | 58 |
| 29 | 4 | 2551 | 509 | 61 |
| 30 | 4 | 2664 | 539 | 65 |
| 31 | 4 | 2784 | 571 | 68 |
| 32 | 4 | 2910 | 603 | 72 |
| 33 | 4 | 3044 | 637 | 76 |
| 34 | 4 | 3100 | 672 | 81 |
| 35 | 4 | 3156 | 708 | 85 |
| 36 | 4 | 3215 | 736 | 88 |
| 37 | 4 | 3275 | 764 | 92 |
| 38 | 4 | 3337 | 793 | 95 |
| 39 | 4 | 3401 | 823 | 99 |
| 40 | 4 | 3467 | 853 | 102 |
| 41 | 4 | 3535 | 885 | 106 |
| 42 | 4 | 3605 | 918 | 110 |
| 43 | 4 | 3677 | 951 | 114 |
| 44 | 4 | 3751 | 986 | 118 |
| 45 | 4 | 3827 | 1021 | 123 |
| 46 | 4 | 3906 | 1058 | 127 |
| 47 | 4 | 3987 | 1096 | 132 |
| 48 | 4 | 4071 | 1135 | 136 |
| 49 | 4 | 4156 | 1175 | 141 |
| 50 | 4 | 4245 | 1216 | 146 |
The recorded day and night values are the same for this profile.

Undead · Supernatural
Undead
Walking human corpses can strike hard despite their slow movement. Different undead forms have their own encounter behaviour and combat profiles.
Watch the group composition
Do not read slow movement as a harmless attack. Check for accompanying undead dogs, then follow the separate entries for ancient guardians and the convent’s nuns when identifying a particular encounter.
Rewards, quests and connections
Useful next steps
Combat values by enemy level
Undead
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 3 | 60 | 20 | 0 |
| 2 | 3 | 60 | 28 | 0 |
| 3 | 3 | 60 | 36 | 0 |
| 4 | 3 | 79 | 45 | 0 |
| 5 | 3 | 98 | 53 | 0 |
| 6 | 3 | 118 | 62 | 0 |
| 7 | 3 | 137 | 72 | 0 |
| 8 | 3 | 156 | 81 | 0 |
| 9 | 3 | 197 | 91 | 0 |
| 10 | 3 | 242 | 101 | 0 |
| 11 | 3 | 271 | 114 | 0 |
| 12 | 3 | 300 | 127 | 0 |
| 13 | 3 | 331 | 140 | 0 |
| 14 | 3 | 363 | 155 | 0 |
| 15 | 3 | 396 | 170 | 0 |
| 16 | 3 | 431 | 186 | 0 |
| 17 | 3 | 519 | 202 | 0 |
| 18 | 3 | 616 | 215 | 0 |
| 19 | 3 | 693 | 228 | 0 |
| 20 | 3 | 810 | 242 | 0 |
| 21 | 3 | 940 | 256 | 0 |
| 22 | 3 | 1005 | 270 | 0 |
| 23 | 3 | 1161 | 285 | 0 |
| 24 | 3 | 1333 | 301 | 0 |
| 25 | 3 | 1522 | 320 | 0 |
| 26 | 3 | 1730 | 341 | 0 |
| 27 | 3 | 1959 | 362 | 0 |
| 28 | 3 | 2078 | 384 | 0 |
| 29 | 3 | 2355 | 407 | 0 |
| 30 | 3 | 2459 | 431 | 0 |
| 31 | 3 | 2569 | 456 | 0 |
| 32 | 3 | 2686 | 482 | 0 |
| 33 | 3 | 2810 | 509 | 0 |
| 34 | 3 | 2861 | 537 | 0 |
| 35 | 3 | 2914 | 567 | 0 |
| 36 | 3 | 2968 | 588 | 0 |
| 37 | 3 | 3023 | 611 | 0 |
| 38 | 3 | 3081 | 634 | 0 |
| 39 | 3 | 3140 | 658 | 0 |
| 40 | 3 | 3200 | 683 | 0 |
| 41 | 3 | 3263 | 708 | 0 |
| 42 | 3 | 3328 | 734 | 0 |
| 43 | 3 | 3394 | 761 | 0 |
| 44 | 3 | 3463 | 789 | 0 |
| 45 | 3 | 3533 | 817 | 0 |
| 46 | 3 | 3606 | 847 | 0 |
| 47 | 3 | 3680 | 877 | 0 |
| 48 | 3 | 3757 | 908 | 0 |
| 49 | 3 | 3837 | 940 | 0 |
| 50 | 3 | 3918 | 973 | 0 |
The recorded day and night values are the same for this profile.

Undead animal · Supernatural
Undead Dog
Reanimated dogs guard burial places and accompany undead fighters. Anca’s ruin expeditions include several mixed groups of these enemies.
Anca’s ruin approach
During Where Old Devils Lie, dogs attack after the upstream cave and on the approach to the ruins. Below the main room, the large metal doors lead to two dogs and an undead warrior.
Keep the dogs in sight while choosing an opening against the warrior. Removing one fast attacker can reduce pressure. Stronger Than Achilles later includes another group with two dogs and two undead warriors.
Rewards, quests and connections
Useful next steps
Combat values by enemy level
Undead Dog
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 2 | 80 | 30 | 0 |
| 2 | 2 | 80 | 42 | 0 |
| 3 | 2 | 80 | 54 | 0 |
| 4 | 2 | 106 | 67 | 0 |
| 5 | 2 | 131 | 80 | 0 |
| 6 | 2 | 157 | 94 | 0 |
| 7 | 2 | 182 | 108 | 0 |
| 8 | 2 | 208 | 122 | 0 |
| 9 | 2 | 263 | 137 | 0 |
| 10 | 2 | 323 | 152 | 0 |
| 11 | 2 | 361 | 171 | 0 |
| 12 | 2 | 401 | 190 | 0 |
| 13 | 2 | 442 | 211 | 0 |
| 14 | 2 | 484 | 232 | 0 |
| 15 | 2 | 528 | 255 | 0 |
| 16 | 2 | 575 | 279 | 0 |
| 17 | 2 | 692 | 303 | 0 |
| 18 | 2 | 822 | 323 | 0 |
| 19 | 2 | 924 | 343 | 0 |
| 20 | 2 | 1080 | 363 | 0 |
| 21 | 2 | 1253 | 384 | 0 |
| 22 | 2 | 1340 | 406 | 0 |
| 23 | 2 | 1548 | 428 | 0 |
| 24 | 2 | 1777 | 451 | 0 |
| 25 | 2 | 2030 | 481 | 0 |
| 26 | 2 | 2307 | 511 | 0 |
| 27 | 2 | 2612 | 543 | 0 |
| 28 | 2 | 2771 | 577 | 0 |
| 29 | 2 | 3140 | 611 | 0 |
| 30 | 2 | 3279 | 647 | 0 |
| 31 | 2 | 3426 | 685 | 0 |
| 32 | 2 | 3582 | 724 | 0 |
| 33 | 2 | 3747 | 764 | 0 |
| 34 | 2 | 3815 | 806 | 0 |
| 35 | 2 | 3885 | 850 | 0 |
| 36 | 2 | 3957 | 883 | 0 |
| 37 | 2 | 4031 | 916 | 0 |
| 38 | 2 | 4108 | 951 | 0 |
| 39 | 2 | 4186 | 987 | 0 |
| 40 | 2 | 4267 | 1024 | 0 |
| 41 | 2 | 4351 | 1062 | 0 |
| 42 | 2 | 4437 | 1101 | 0 |
| 43 | 2 | 4525 | 1141 | 0 |
| 44 | 2 | 4617 | 1183 | 0 |
| 45 | 2 | 4711 | 1226 | 0 |
| 46 | 2 | 4807 | 1270 | 0 |
| 47 | 2 | 4907 | 1315 | 0 |
| 48 | 2 | 5010 | 1362 | 0 |
| 49 | 2 | 5116 | 1410 | 0 |
| 50 | 2 | 5225 | 1460 | 0 |
The recorded day and night values are the same for this profile.

Undead · Supernatural
Undead Nun
The nuns around St. Tyna’s Convent rise again after being defeated. The bells and Leonica’s ritual explain how to progress through their area.
St. Tyna's Grove
Clear the route with the bells
In Echoes of Silenced Bells, ring three times to gather the courtyard nuns in the chapel and let Anca pass. Repeatedly fighting the courtyard group does not permanently clear it.
Leonica’s summoned nuns behave differently: defeat those summons to bring her back during the boss fight. The post-fight ritual determines whether the convent’s curse is lifted.
Rewards, quests and connections
Useful next steps
People and creatures
Combat values by enemy level
Undead Nun
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 3 | 80 | 25 | 0 |
| 2 | 3 | 80 | 35 | 0 |
| 3 | 3 | 80 | 45 | 0 |
| 4 | 3 | 106 | 56 | 0 |
| 5 | 3 | 131 | 67 | 0 |
| 6 | 3 | 157 | 78 | 0 |
| 7 | 3 | 182 | 90 | 0 |
| 8 | 3 | 208 | 102 | 0 |
| 9 | 3 | 263 | 114 | 0 |
| 10 | 3 | 323 | 127 | 0 |
| 11 | 3 | 361 | 142 | 0 |
| 12 | 3 | 401 | 158 | 0 |
| 13 | 3 | 442 | 175 | 0 |
| 14 | 3 | 484 | 193 | 0 |
| 15 | 3 | 528 | 212 | 0 |
| 16 | 3 | 575 | 232 | 0 |
| 17 | 3 | 692 | 253 | 0 |
| 18 | 3 | 822 | 269 | 0 |
| 19 | 3 | 924 | 285 | 0 |
| 20 | 3 | 1080 | 303 | 0 |
| 21 | 3 | 1253 | 320 | 0 |
| 22 | 3 | 1340 | 338 | 0 |
| 23 | 3 | 1548 | 357 | 0 |
| 24 | 3 | 1777 | 376 | 0 |
| 25 | 3 | 2030 | 401 | 0 |
| 26 | 3 | 2307 | 426 | 0 |
| 27 | 3 | 2612 | 453 | 0 |
| 28 | 3 | 2771 | 481 | 0 |
| 29 | 3 | 3140 | 509 | 0 |
| 30 | 3 | 3279 | 539 | 0 |
| 31 | 3 | 3426 | 571 | 0 |
| 32 | 3 | 3582 | 603 | 0 |
| 33 | 3 | 3747 | 637 | 0 |
| 34 | 3 | 3815 | 672 | 0 |
| 35 | 3 | 3885 | 708 | 0 |
| 36 | 3 | 3957 | 736 | 0 |
| 37 | 3 | 4031 | 764 | 0 |
| 38 | 3 | 4108 | 793 | 0 |
| 39 | 3 | 4186 | 823 | 0 |
| 40 | 3 | 4267 | 853 | 0 |
| 41 | 3 | 4351 | 885 | 0 |
| 42 | 3 | 4437 | 918 | 0 |
| 43 | 3 | 4525 | 951 | 0 |
| 44 | 3 | 4617 | 986 | 0 |
| 45 | 3 | 4711 | 1021 | 0 |
| 46 | 3 | 4807 | 1058 | 0 |
| 47 | 3 | 4907 | 1096 | 0 |
| 48 | 3 | 5010 | 1135 | 0 |
| 49 | 3 | 5116 | 1175 | 0 |
| 50 | 3 | 5225 | 1216 | 0 |
The recorded day and night values are the same for this profile.

Uriash · Supernatural
Uriash
Uriashi include mountain communities, traders and individual allies. Their strength does not make every member a hostile encounter.
Find the service or person
The peaceful village route in Song of the Mountain preserves the Elder’s conversations and Witchcraft shop. Bakr-Erga’s request concerns Ocha, who is at the Altenmarkt tavern in Svartrau.
Nareh is a separate blacksmith at Uriashi Hermitage. Her Arbiter armour request uses four components, while her sword work continues Forge It Anew. Use Feral Uriash for the mountain raiders.
Rewards, quests and connections
People and creatures

Spectral creature · Supernatural
Vidmo
Vidmo are dangerous spectral figures associated with places of violent death. Their encounters include Anachora and the ruins along Anca’s quest route.
Watch for a ranged threat
A vidmo can accompany the ghost soldiers in Our Rotten Roots. Keep track of its ranged Health-draining attack while defending against the melee enemies.
Teleporting vidmo also appear on the route toward Anca’s later trial. Their position can change during a fight, so check where the ranged threat has moved before committing to a long attack.
Rewards, quests and connections
Combat values by enemy level
Vidmo
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 1 | 220 | 30 | 0 |
| 2 | 1 | 220 | 42 | 0 |
| 3 | 1 | 220 | 54 | 0 |
| 4 | 1 | 290 | 67 | 0 |
| 5 | 1 | 361 | 80 | 0 |
| 6 | 1 | 431 | 94 | 0 |
| 7 | 1 | 502 | 108 | 0 |
| 8 | 1 | 572 | 122 | 0 |
| 9 | 1 | 723 | 137 | 0 |
| 10 | 1 | 889 | 152 | 0 |
| 11 | 1 | 993 | 171 | 0 |
| 12 | 1 | 1101 | 190 | 0 |
| 13 | 1 | 1214 | 211 | 0 |
| 14 | 1 | 1331 | 232 | 0 |
| 15 | 1 | 1453 | 255 | 0 |
| 16 | 1 | 1580 | 279 | 0 |
| 17 | 1 | 1904 | 303 | 0 |
| 18 | 1 | 2259 | 323 | 0 |
| 19 | 1 | 2541 | 343 | 0 |
| 20 | 1 | 2971 | 363 | 0 |
| 21 | 1 | 3445 | 384 | 0 |
| 22 | 1 | 3684 | 406 | 0 |
| 23 | 1 | 4257 | 428 | 0 |
| 24 | 1 | 4888 | 451 | 0 |
| 25 | 1 | 5581 | 481 | 0 |
| 26 | 1 | 6344 | 511 | 0 |
| 27 | 1 | 7183 | 543 | 0 |
| 28 | 1 | 7620 | 577 | 0 |
| 29 | 1 | 8636 | 611 | 0 |
| 30 | 1 | 9017 | 647 | 0 |
| 31 | 1 | 9421 | 685 | 0 |
| 32 | 1 | 9850 | 724 | 0 |
| 33 | 1 | 10304 | 764 | 0 |
| 34 | 1 | 10491 | 806 | 0 |
| 35 | 1 | 10683 | 850 | 0 |
| 36 | 1 | 10882 | 883 | 0 |
| 37 | 1 | 11086 | 916 | 0 |
| 38 | 1 | 11296 | 951 | 0 |
| 39 | 1 | 11512 | 987 | 0 |
| 40 | 1 | 11735 | 1024 | 0 |
| 41 | 1 | 11965 | 1062 | 0 |
| 42 | 1 | 12201 | 1101 | 0 |
| 43 | 1 | 12445 | 1141 | 0 |
| 44 | 1 | 12696 | 1183 | 0 |
| 45 | 1 | 12954 | 1226 | 0 |
| 46 | 1 | 13221 | 1270 | 0 |
| 47 | 1 | 13495 | 1315 | 0 |
| 48 | 1 | 13777 | 1362 | 0 |
| 49 | 1 | 14068 | 1410 | 0 |
| 50 | 1 | 14368 | 1460 | 0 |
The recorded day and night values are the same for this profile.

Vampire · Supernatural
Vrakhir
Vrakhiri are transformed humans with regeneration and supernatural powers. Silver and sunlight threaten them; an object’s religious shape does not provide that protection.
Anachora
Named people have different roles
A fang through the heart performs the transformation. Garlic and crucifixes do not work as they do in familiar vampire stories; a silver crucifix matters because it is silver.
Disturbed uses that distinction when Vladimir takes a cross to make weapons. Other vrakhiri have different roles, from Vicho’s shop to Brencis’s court. Use their named entries for the relevant interaction or fight.

Supernatural lights · Supernatural
Wisps
Following the valley’s wandering lights starts treasure hunts with distinct routes, obstacles and rewards. Reaching the lights is only the beginning of each hunt.
Follow through to the stash
East Road passes bandits, Watermill Hills includes a bear, and Drawing Place has wolves. Prepare recovery before setting off, then continue with the active search objective and open the final chest.
Shadowstep can help with North Clearing at night. Other hunts lead to skill manuals, including Herbal Remedies near Maragir Wealds Shrine and Frugal Witchcraft west of Sloughside Mill Shrine. Check the actual manual before planning a rank.

Pack animal · Animal
Wolf
Wolves threaten travellers as a pack, using numbers to surround them. Their claws, hearts and bones have alchemy uses distinct from meat, fangs and pelts.
Keep track of the pack
Choose openings with the other wolves in view rather than following one animal away from the group. A lone wolf and a pack create different pressure even at the same enemy level.
Possible loot includes Wolf Claws, Wolf Heart and Animal Bones. Beast’s Bane Brew needs two claws and two hearts, plus animal blood and bear livers. Claws also serve minor claw-damage preparations, so compare recipes before spending them.
Rewards, quests and connections
Useful next steps
Map locations
Open a marker for its location precision and access notes.
Combat values by enemy level
Wolf
Base enemy values before difficulty and combat modifiers. Choose the enemy’s level, which can differ from Coen’s level. An unlisted value is not zero.
| Enemy level | Health segments | Health per segment | Base melee damage | Base magic damage |
|---|---|---|---|---|
| 1 | 1 | 150 | 32 | 0 |
| 2 | 1 | 150 | 45 | 0 |
| 3 | 1 | 150 | 58 | 0 |
| 4 | 1 | 198 | 72 | 0 |
| 5 | 1 | 246 | 86 | 0 |
| 6 | 1 | 294 | 100 | 0 |
| 7 | 1 | 342 | 115 | 0 |
| 8 | 1 | 390 | 130 | 0 |
| 9 | 1 | 493 | 146 | 0 |
| 10 | 1 | 606 | 162 | 0 |
| 11 | 1 | 677 | 182 | 0 |
| 12 | 1 | 751 | 203 | 0 |
| 13 | 1 | 828 | 225 | 0 |
| 14 | 1 | 908 | 248 | 0 |
| 15 | 1 | 991 | 272 | 0 |
| 16 | 1 | 1077 | 297 | 0 |
| 17 | 1 | 1298 | 324 | 0 |
| 18 | 1 | 1541 | 344 | 0 |
| 19 | 1 | 1732 | 365 | 0 |
| 20 | 1 | 2026 | 387 | 0 |
| 21 | 1 | 2349 | 410 | 0 |
| 22 | 1 | 2512 | 433 | 0 |
| 23 | 1 | 2903 | 457 | 0 |
| 24 | 1 | 3333 | 481 | 0 |
| 25 | 1 | 3805 | 513 | 0 |
| 26 | 1 | 4325 | 545 | 0 |
| 27 | 1 | 4897 | 580 | 0 |
| 28 | 1 | 5196 | 615 | 0 |
| 29 | 1 | 5888 | 652 | 0 |
| 30 | 1 | 6148 | 690 | 0 |
| 31 | 1 | 6424 | 730 | 0 |
| 32 | 1 | 6716 | 772 | 0 |
| 33 | 1 | 7026 | 815 | 0 |
| 34 | 1 | 7153 | 860 | 0 |
| 35 | 1 | 7284 | 907 | 0 |
| 36 | 1 | 7419 | 942 | 0 |
| 37 | 1 | 7558 | 978 | 0 |
| 38 | 1 | 7702 | 1015 | 0 |
| 39 | 1 | 7849 | 1053 | 0 |
| 40 | 1 | 8001 | 1092 | 0 |
| 41 | 1 | 8158 | 1133 | 0 |
| 42 | 1 | 8319 | 1175 | 0 |
| 43 | 1 | 8485 | 1218 | 0 |
| 44 | 1 | 8656 | 1262 | 0 |
| 45 | 1 | 8833 | 1307 | 0 |
| 46 | 1 | 9014 | 1354 | 0 |
| 47 | 1 | 9201 | 1403 | 0 |
| 48 | 1 | 9394 | 1453 | 0 |
| 49 | 1 | 9592 | 1504 | 0 |
| 50 | 1 | 9796 | 1557 | 0 |
The recorded day and night values are the same for this profile.
Plan a hunt or a crafting trip
Possible loot varies between encounters. A material found beside a fight, such as Silk Threads in a burrow, is described as a pickup rather than a guaranteed creature drop. Check the item and recipe before choosing a destination.
Map links retain the precision and access conditions of each marker. Lair names can recur around the valley; use the individual quest or component marker when an objective needs one particular location.