THE FIELD GUIDE
Dawnwalker Crafting and Alchemy: All 44 Recipes
Open Crafting in the radial menu, choose a preparation and check its ingredients. Find all 44 recipes below, including base quantities, carry limits and the form needed to use each finished item.
Make a preparation from the radial menu
- Open the radial menu and select Crafting in the lower-left.
- Choose the preparation and the exact strength you want to make.
- Check recipe access, the ingredients required and how many finished copies you already carry.
- Craft the item before the encounter, then assign it to a quickslot if you need to use it during combat.
Day Only and Night Only are use restrictions
The crafting menu’s Anytime, Day Only and Night Only filters describe the form that can use the finished item. They do not require you to wait for that time of day before making it. Human healing and vampire Blood Reserve recovery use different preparations.
Recipe books unlock access separately from supplying ingredients. Use the recipe name to distinguish the book you need from the consumable it produces.
Mending Ointment
Animal Blood InfusionWhy “Crafting Limit Reached” appears
Forty-three recipes have a limit of five finished copies in your inventory. Razkovniche Elixir has a limit of one. Reaching that number prevents another craft even when the ingredients are available.
The limit is a finished-item inventory limit, not the quantity produced by one craft. Check it alongside your ingredients when the game refuses to make another preparation.
Search all 44 recipes by name, effect or ingredient
Search for an ingredient such as Perilla or filter by the effect you need. Quantities below are the base ingredients for one craft. Minor, regular and Potent versions have their own recipes; a lower-tier finished potion is not automatically an ingredient in the next tier.
Recipe quantities use PC build 25129649 and match the 44-row recipe table reviewed for build 25232147. The carry limits shown were also checked against that later table.
| Preparation | Effect | Ingredients for one craft | Carry limit |
|---|---|---|---|
| Minor Mending Ointment | Instant human healing | Canteen of Water × 1; Ribwort Plantain × 2 | 5 |
| Mending Ointment | Instant human healing | Comfrey × 2; Linseed Oil × 1 | 5 |
| Potent Mending Ointment | Instant human healing | Tansy × 2; Weak Spirits × 1 | 5 |
| Minor Regenerative Salve | Human health regeneration | Canteen of Water × 1; Common Yarrow × 2; St. John's Wort × 2 | 5 |
| Regenerative Salve | Human health regeneration | Common Yarrow × 2; Linseed Oil × 1; Yellow Sweet Clover × 2 | 5 |
| Potent Regenerative Salve | Human health regeneration | Perilla × 1; Weak Spirits × 1; Yellow Sweet Clover × 3 | 5 |
| Minor Vitality Balm | Maximum health | Common Yarrow × 2; Linseed Oil × 1; Ribwort Plantain × 2 | 5 |
| Vitality Balm | Maximum health | Aconite × 2; Ribwort Plantain × 2; Weak Spirits × 1 | 5 |
| Potent Vitality Balm | Maximum health | Aconite × 3; Strong Spirits × 1; Tansy × 1 | 5 |
| Minor Vigour Infusion | Maximum stamina | Linseed Oil × 1; Parasol Mushroom × 2; Saffron Milk Cap × 2 | 5 |
| Vigour Infusion | Maximum stamina | Parasol Mushroom × 2; Slippery Jack × 2; Weak Spirits × 1 | 5 |
| Potent Vigour Infusion | Maximum stamina | Cave Fungus × 1; Slippery Jack × 3; Strong Spirits × 1 | 5 |
| Minor Revitalising Tonic | Stamina regeneration | Canteen of Water × 1; Parasol Mushroom × 2; Saffron Milk Cap × 2 | 5 |
| Revitalising Tonic | Stamina regeneration | Green-Gilled Mushroom × 2; Linseed Oil × 1; Saffron Milk Cap × 2 | 5 |
| Potent Revitalising Tonic | Stamina regeneration | Chanterelle × 1; Green-Gilled Mushroom × 3; Weak Spirits × 1 | 5 |
| Minor Aetheric Attunement | Witchcraft damage | Copper Sulfate × 2; Undead's Bone × 1; Weak Spirits × 1 | 5 |
| Aetheric Attunement | Witchcraft damage | Dust of Anachora × 2; Mercurial Water × 1; Sodium Carbonate × 2; Vial of Aether × 1 | 5 |
| Potent Aetheric Attunement | Witchcraft damage | Aetheric Essence × 1; Chalcanthum Solution × 2; Glob of Likho's Light × 2; Psoglav Heart × 1 | 5 |
| Minor Vrakhiri Attunement | Vampiric ability damage | Copper Sulfate × 1; Vial of Animal Blood × 1; Wolf Claws × 1 | 5 |
| Vrakhiri Attunement | Vampiric ability damage | Kobold Bile × 2; Psoglav Claws × 1; Sodium Carbonate × 2; Vial of Human Blood × 1 | 5 |
| Potent Vrakhiri Attunement | Vampiric ability damage | Chalcanthum Solution × 2; Kobold Brain × 1; Psoglav Claws × 2; Tainted Marrow × 1 | 5 |
| Minor Fortitude Paste | Weapon and fist damage | Boar Fat × 1; Linseed Oil × 1; Ribwort Plantain × 2 | 5 |
| Fortitude Paste | Weapon and fist damage | Aconite × 2; Boar Tusks × 1; Weak Spirits × 1 | 5 |
| Potent Fortitude Paste | Weapon and fist damage | Boar Fat × 1; Perilla × 3; Strong Spirits × 1; Wild Boar Kidney × 1 | 5 |
| Minor Razor Claw Vial | Claw damage | Linseed Oil × 1; St. John's Wort × 3; Wolf Claws × 2 | 5 |
| Razor Claw Vial | Claw damage | Boar Fat × 3; Comfrey × 3; Weak Spirits × 1 | 5 |
| Potent Razor Claw Vial | Claw damage | Boar Fat × 2; Mercurial Water × 1; Psoglav Claws × 1; Tansy × 3 | 5 |
| Minor Keen Eye Potion | Critical strike chance | Kobold Bile × 3; Slippery Jack × 3; Weak Spirits × 1 | 5 |
| Keen Eye Potion | Critical strike chance | Chanterelle × 3; Mercurial Water × 1; Wild Boar Kidney × 1 | 5 |
| Potent Keen Eye Potion | Critical strike chance | Aetheric Essence × 1; Bear Liver × 1; Cave Fungus × 2; Wild Boar Kidney × 1 | 5 |
| Minor Balm of Fortitude | Non-magical damage reduction | Comfrey × 3; Vial of Animal Blood × 1; Yellow Sweet Clover × 3 | 5 |
| Balm of Fortitude | Non-magical damage reduction | Boar Tusks × 3; Green-Gilled Mushroom × 3; Linseed Oil × 1 | 5 |
| Potent Balm of Fortitude | Non-magical damage reduction | Bear Liver × 1; Cave Fungus × 1; Chanterelle × 2; Mercurial Water × 1 | 5 |
| Minor Powder of Sharp Mind | Activation Charge regeneration | Dust of Anachora × 2; Linseed Oil × 1; Undead's Bone × 2 | 5 |
| Powder of Sharp Mind | Activation Charge regeneration | Dust of Anachora × 2; Vial of Aether × 2; Weak Spirits × 1 | 5 |
| Potent Powder of Sharp Mind | Activation Charge regeneration | Glob of Likho's Light × 2; Mercurial Water × 1; Vial of Aether × 2 | 5 |
| Beast's Bane Brew | Damage by enemy type | Bear Liver × 2; Vial of Animal Blood × 1; Wolf Claws × 2; Wolf Heart × 2 | 5 |
| Mortal's Bane Brew | Damage by enemy type | Animal Bones × 2; Kobold Brain × 2; Vial of Human Blood × 1; Wild Boar Kidney × 2 | 5 |
| Supernatural's Bane Brew | Damage by enemy type | Kobold Bile × 2; Kobold Brain × 2; Psoglav Heart × 1; Tainted Marrow × 1 | 5 |
| Animal Blood Infusion | Blood Reserve recovery | Ribwort Plantain × 2; Vial of Animal Blood × 1; Yellow Sweet Clover × 2 | 5 |
| Mortal's Blood Infusion | Blood Reserve recovery | Perilla × 2; Vial of Human Blood × 1; Yellow Sweet Clover × 2 | 5 |
| Supernatural's Blood Infusion | Blood Reserve recovery | Perilla × 3; Tainted Marrow × 1; Tansy × 1 | 5 |
| Venom Claws Ampoule | Prevent enemy regeneration | Comfrey × 3; Vial of Animal Blood × 1; Yellow Sweet Clover × 3 | 5 |
| Razkovniche Elixir | Permanent health and skill point | Razkovniche Plant × 1; Strong Ancient Reagent × 1; Tatzelwurm Gland × 2 | 1 |
Choose the effect before choosing the strength
| Goal | Preparation to compare | What the effect changes |
|---|---|---|
| Recover human health now | Mending Ointment | Instant healing; Regenerative Salve instead restores health over time. |
| Improve stamina | Vigour Infusion or Revitalising Tonic | Vigour increases maximum stamina; Revitalising improves regeneration. |
| Land more critical strikes | Keen Eye Potion | Critical chance with weapons and claws, rather than critical damage. |
| Improve ability damage | Aetheric or Vrakhiri Attunement | Aetheric supports Witchcraft; Vrakhiri supports vampire abilities. |
| Recover Activation Charges | Powder of Sharp Mind | Charge regeneration, rather than additional charge capacity. |
| Refill Blood Reserve | Animal, Mortal’s or Supernatural’s Blood Infusion | Vampire recovery; the infusions also increase Corruption. |
| Match an enemy type | Beast’s, Mortal’s or Supernatural’s Bane Brew | Choose the preparation for the kind of enemy you plan to fight. |
Where to shop for crafting ingredients
Plan around the ingredients you are missing, and check the current shop stock before counting on a complete shopping list. Anca and the Matriarch have changing ingredient selections.
| Supplier | Where and when | Useful ingredients to check |
|---|---|---|
| Vera | Visit her house by day, between Briar Sloughs and Maragir Wealds. | Copper Sulfate, Sodium Carbonate, Undead’s Bone, Dust of Anachora, Yellow Sweet Clover, mushrooms, Weak Spirits and water. |
| Peddler of Wonders | Southwestern Svartrau. | Wolf Heart, Bear Liver, Wild Boar Kidney, Chalcanthum Solution, Perilla, Cave Fungus, Strong Spirits and Mercurial Water. |
| Matriarch | Reach the hidden Uriashi village through Lacra’s quests and choose a peaceful entry. | Psoglav Claws, Dust of Anachora, Sodium Carbonate, Chalcanthum Solution, mushrooms and liquid bases; Kobold Brain can appear in the changing stock. |
| Anca | Her position follows quest progress. For Where Old Devils Lie, find her at the Old Inn in St. Tyna’s Grove after the required day following Between the Words. | A changing selection of herbs, mushrooms, animal parts and liquid bases. Check for Aetheric Essence when planning Potent preparations. |
Check the seller for the recipe book you need
Vera sells the recipes for Beast’s Bane Brew and Venom Claws Ampoule. The Matriarch also sells the Venom Claws recipe, and the Peddler of Wonders sells the recipe for Supernatural’s Blood Infusion.
A merchant selling a finished preparation does not automatically establish that they sell its recipe. Check the book’s name in the shop when your missing requirement is recipe knowledge.
Reserve materials shared by several recipes
Choose the crafts you want first, then add their ingredient quantities. This avoids using the last portion of a shared material on a lower-priority preparation.
| Planned crafts | Shared material to reserve |
|---|---|
| One Regenerative Salve and one Venom Claws Ampoule | Yellow Sweet Clover × 5 |
| One Vigour Infusion and one Potent Vigour Infusion | Slippery Jack × 5 |
| One Aetheric Attunement and one Vrakhiri Attunement | Sodium Carbonate × 4 |
| One Potent Aetheric Attunement and one Potent Vrakhiri Attunement | Chalcanthum Solution × 4 |
Potent Keen Eye does not consume a regular potion
One Potent Keen Eye Potion needs Aetheric Essence × 1, Cave Fungus × 2, Wild Boar Kidney × 1 and Bear Liver × 1. The regular Keen Eye Potion instead uses Mercurial Water × 1, Chanterelle × 3 and Wild Boar Kidney × 1.
Making one of each therefore needs two kidneys plus the other ingredients from both recipes. There is no regular Keen Eye Potion in the Potent version’s ingredient list.
Use Amalgam for buffs that last time segments
Consumable duration can be shown in seconds or with an hourglass for time segments. Check the tooltip before starting a time-consuming objective if you want a buff active afterward.
Amalgam allows two simultaneous consumable buffs with time-segment durations at rank 1, or three at rank 2. Both ranks follow Herbal Remedies I, require Amalgam Manual access and each cost one skill point plus one time segment.
The skill applies in both forms, but its limit concerns buffs whose duration is measured in time segments. Instant healing and every other consumable effect are not all subject to that same two- or three-buff count.
Razkovniche Elixir gives a permanent reward
During The Hedgehog Herb, collect the recipe from the wall of the burned-out house in Oghasti. The plant sequence includes feeding it with blood and allowing one in-game day to pass; return when the journal asks you to check the plant.
The finished elixir requires Strong Ancient Reagent × 1, Tatzelwurm Gland × 2 and Razkovniche Plant × 1. Drinking it permanently increases Health and grants one skill point. Its one-copy carry limit is different from the five-copy limit of the other recipes.
Recipe for Razkovniche Elixir
Razkovniche ElixirPlaces in this guide
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The Hedgehog Herb
Explore the abandoned house in Oghasti and collect the Razkovniche recipe from its wall. The plant sequence requires blood and a wait of one in-game day; return to the plant when the journal prompts you.
Open on the map